AI Insights · Timothy · January 2024
Top 5 Shoot'em Up Games on iOS in Italy: Q4 2023 Performance
Explore the performance trends of the top 5 shoot'em up games on iOS in Italy during Q4 2023, including downloads, revenue, and active users.
The fourth quarter of 2023 saw significant activity in the shoot'em up games category on iOS in Italy. Here's a closer look at the performance of the top 5 games, based on data from Sensor Tower.
Survivor!.io from HABBY experienced a dynamic quarter. Revenue fluctuated, starting at around $6.2K in late September and peaking at $9K by the end of December. The game's downloads peaked at 4K in late September and saw a low of 1.9K in mid-December before rising to nearly 3K by Christmas. Weekly active users (WAU) remained relatively stable, ranging from 21.1K to 28.3K, with a notable increase towards the end of December.
Archero, also by HABBY, showed varied revenue trends. Starting at approximately $7.6K in late September, it reached a high of $9.6K by the end of December. Downloads remained modest, ranging from 418 to 694 weekly. WAU showed a steady increase, starting at 7.1K and reaching 8.4K by Christmas week.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had a stable revenue trend, peaking at $7.7K in the last week of December. Downloads fluctuated between 1.5K and 2.8K, with a slight dip in mid-December. WAU started at 14.7K in late September and saw a gradual decline, ending the quarter at 13K.
Galaxy Attack: Alien Shooter from ABIGAMES PTE. LTD showed consistent performance. Revenue moved from $3.1K in late September to a peak of $3.4K at the end of December. Downloads varied from 1K to 2K, with a peak in the last week of December. WAU started at 11.2K and increased to 13.7K by the end of the quarter.
Heroes vs. Hordes: Survivor by Swift Games UG saw a steady increase in revenue, starting at $1.3K in late September and peaking at $3K by the end of December. Downloads ranged from 203 to 732 weekly. WAU showed an upward trend, starting at 1.5K and peaking at 2K in early December before stabilizing around 1.6K by the end of the quarter.
Overall, these games demonstrated varied performance metrics in terms of revenue, downloads, and active users. For more detailed insights, visit Sensor Tower.